

First appearing in XCOM: Enemy Unknown and maintaining a strong presence throughout the series, Mutons generally serve as frontline assault forces armed with plasma weaponry and a hulking bulk. Muton: The muscle of the alien army, Mutons are large, in charge, and faster than they look.
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Related: Red Dead Online Leak Shows Zombies May Be Coming In Halloween Update Drones also appear in The Bureau: XCOM Declassified, providing support and healing to enemy units. Drones are fairly fragile in comparison to the units they usually are seen escorting, Cyberdisks and Sectopods, however they can be difficult to hit, making explosives a good choice when dealing with squads of Drones supporting a heavier armament. Assault builds can also shred Cyberdiscs with critical hits after the Cyberdisc has opened itself to attacks.ĭrone: Continuing the spider-like properties of the Cyberdisk, the Drone is a repair unit with minimal damaging capabilities. Cyberdiscs often come accompanied with drones in groups, making rocket launchers and grenades the preferred option to prevent a Cyberdisc from healing and deal damage to the behemoth. Cyberdisks have much the same strengths as Floaters, along with being immune to poison, fire, and many psionic abilities. Be cautious of the Heavy Floater’s grenades, as they can attack over long distances with these handheld explosives thanks to the Bombard ability.Ĭyberdisc: Flying saucer spiders with guns, the Cyberdisk is a powerful unit from XCOM: Enemy Unknown. Heavy Floaters behave nearly identically to ordinary floaters, and thus the same attack pattern can be used against them. Heavy Floater: The same principle as the Floaters, only now they’ve gone and squeezed them into a suit of heavy armor with a bigger gun. If a floater is killed, enemy floaters nearby will likely retreat from combat as well. Floaters use the height advantage and their extreme mobility to make themselves a difficult target to pin down, however they rarely take cover and thus can be easy targets to kill. It should also be mentioned that MEC units with kinetic strike modules are able to deal a significant blow to the Mechtoids and can finish them off after a firing squad move.įloater: High mobility and the appearance of an enemy from a Ratchet & Clank title, the Floater is a predecessor of the Archons of XCOM 2 and serves a similar role. When dealing with Mechtoids, it is advised to deal with the Sectoids squadded with the Mechtoid first to prevent it from regaining shields, then focus fire on it with the entire squad. Mechtoid: The expansion, XCOM: Enemy Within, adds two new aliens to the roster. The first of these Aliens is the Mechtoid, a Sectoid inside of a powered mech suit, boasting up to double the health of the Sectoid Commanders, heavy armaments that allow for multiple strikes per turn, and usually surrounded by squads of Sectoids providing the Mechtoid with shields. Sectoid Commanders have high defense and often move into cover, pairing with mind control and other effects that inflict statuses on soldiers, it’s best to attack them with snipers, flanking units, or explosives.

Sectoid Commanders have more than triple the health of the lesser Sectoids, and provide the basis of abilities the Sectoids present in XCOM 2 brandish against the resistance. Sectoid Commander: More advanced and deadlier than their lesser Sectoid counterparts, the Sectoid Commander is a variant encountered in XCOM: Enemy Unknown.
